Design Patterns

Creational:
  1. Factory Method (class)
  2. Abstract Factory (object)
  3. Builder  (object)
  4. Prototype  (object)
  5. Singleton  (object)
Structral:
  1. Adapter (class/object)
  2. Bridge (object)
  3. Composite (object)
  4. Decorator  (object)
  5. Facade  (object)
  6. Flyweight  (object)
  7. Proxy  (object)
Behavioral:
  1. Interpreter (class)
  2. Template Method (class)
  3. Chain of Responsibility (object)
  4. Command (object)
  5. Iterator (object)
  6. Mediator (object)
  7. Memento (object)
  8. Observer (object)
  9. State (object)
  10. Strategy (object)
  11. Visitor (object)

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