Design Patterns
Creational:
- Factory Method (class)
- Abstract Factory (object)
- Builder (object)
- Prototype (object)
- Singleton (object)
Structral:
- Adapter (class/object)
- Bridge (object)
- Composite (object)
- Decorator (object)
- Facade (object)
- Flyweight (object)
- Proxy (object)
Behavioral:
- Interpreter (class)
- Template Method (class)
- Chain of Responsibility (object)
- Command (object)
- Iterator (object)
- Mediator (object)
- Memento (object)
- Observer (object)
- State (object)
- Strategy (object)
- Visitor (object)
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